3D Math Primer for Graphics and Game Development
Omschrijving
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Specificaties
ISBN
9781498759892
Bindwijze
Digital (delivered electronically)
Looptijd
5 jaar toegang
Verschijningsdatum
Onbekend
Aantal pagina's
—
Afmetingen
x x mm
Gewicht
—
Uitgeverij
Taylor & Francis
Editie
2