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AI for Games, Third Edition

| 9780367670566 | CRC Press

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Description

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI.

The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices ...

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AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI.

The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented.

This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

Specifications

ISBN
9780367670566
Binding type
Paperback
Publication date
18 december 2020
Number of pages
1030 pages
Dimensions
194 x 333 x 62 mm
Weight
1846 grams
Publisher
CRC Press
Edition
—
 
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